Blog

Thoughts on game systems, balance, and live ops.

Each card shows the cover art first. Hover on desktop or tap on mobile to flip for the short summary, then hit Read more to open the full post.

Recent posts
8 posts
Design for behaviors cover
Systems Player insight

Design for Behaviors

Systems

Design for Behaviors, Not Demographics

Schell’s target range anecdote shows why watching playstyles matters more than personas and how tiny tweaks open space for more players.

Player insight - Apr 3, 2026 Read more
Reward loop trap cover
Systems Reward loops

Reward Loop or Trap?

Systems

The Thin Line Between a Reward Loop and a Trap

Reward loops can feel like mastery or manipulation. Here’s how to tell the difference and keep players trusting your systems.

Reward loops - Apr 2, 2026 Read more
Curves blog cover
Featured Critical Vocabulary

Curves

Featured

Curves

How designers shape progression, difficulty, and expectation by plotting the relationships between two in-game resources.

Critical Vocabulary - Mar 31, 2026 Read more
What Is Game Balance cover
Foundations Core theory

What Is Game Balance?

Foundations

What Is Game Balance?

Balance is not an ingredient it's a property of an interconnected system. Changing one gear affects every gear around it.

Core theory - Apr 1, 2026 Read more
Character Creation Systems cover
Characters Build systems

Character Creation Systems

Characters

Character Creation Systems

How character selection, stats, skills, equipment, and classes create meaningful choices and new balance problems.

Build systems - Apr 1, 2026 Read more
Foundations Balance framework

How Do We Know If a Game Is Balanced?

Foundations

How Do We Know If a Game Is Balanced?

A framework for balancing difficulty, quantity, and timing then tuning those dials against audience, intent, and purpose.

Balance framework - Apr 1, 2026 Read more
UX Signals

Feedback & Friction

UX

Feedback & Friction

Exploring how response signals and intentional friction shape player understanding, pacing, and trust.

UX signals - Apr 1, 2026 Read more
Game Simulations cover
Systems Simulation

Game Simulations

Systems

Game Simulations

Why forward-looking economy simulations de-risk launches, surface edge cases, and align teams before code ships.

Simulation - Apr 1, 2026 Read more