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Thoughts on game systems, balance, and live ops.
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April 2026
Progression Systems: The Actual Reason Players Stay
April 2026
Progression Systems: The Actual Reason Players Stay
Why retention depends on layered progression, pacing across multiple time horizons, and giving players a clear answer to what they are working toward.
March 2026
The Shape of Fun: Mastering Curves in Game Design
March 2026
The Shape of Fun: Mastering Curves in Game Design
The four essential curve types every designer should know and how each one quietly controls pacing, difficulty, and the moment a player decides to keep playing or quit.