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Thoughts on game systems, balance, and live ops.

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Recent posts
34 posts
Game Economy Design for Free-to-Play Games: A Beginner’s Guide

Game Economy Design for Free-to-Play Games: A Beginner’s Guide

Game Economy Design for Free-to-Play Games: A Beginner’s Guide

Free-to-play is the dominant business model in mobile games, and it lives or dies on its economy. The game is free to download. Revenue comes from players choosing to spend inside it. That choice — whether a player spends, how much, and how often — is almost entirely determined by how the economy is designed.

May 18, 2026 Read more
How to Design a Game Economy: Sources, Sinks, Loops, and Balance

How to Design a Game Economy: Sources, Sinks, Loops, and Balance

How to Design a Game Economy: Sources, Sinks, Loops, and Balance

Every game with a currency has an economy. Most designers don't treat it like one.

May 15, 2026 Read more
The Most Powerful Item Wasn't a Weapon. It Was a Key.

The Most Powerful Item Wasn't a Weapon. It Was a Key.

The Most Powerful Item Wasn't a Weapon. It Was a Key.

The simplest item in an RPG - a key with no stats, no rarity - kept players hooked for an entire playthrough. Here's the design principle behind why, and how deferred meaning shapes the way players emotionally connect with your items before they ever use them.

May 15, 2026 Read more
The invisible systems that run every game

The invisible systems that run every game

The invisible systems that run every game

Players never see them. They only feel them. And when they break, players can't explain why the game stopped being fun.

May 14, 2026 Read more
Why Spreadsheets Are Not Enough for Game Economy Design

Why Spreadsheets Are Not Enough for Game Economy Design

Why Spreadsheets Are Not Enough for Game Economy Design

Spreadsheets built game economies before any dedicated tool existed for the job. And honestly — for a long time, they were fine. Simple math, a few currencies, a linear upgrade curve. Sheets handled it.

May 13, 2026 Read more
Why Most Game Economies Fail Before a Single Player Logs In

Why Most Game Economies Fail Before a Single Player Logs In

Why Most Game Economies Fail Before a Single Player Logs In

There's a moment every economy designer knows. You've spent weeks on the numbers. The currencies are named, the progression curve bends the right way, the drop tables add up on paper. You stare at the spreadsheet and it looks... correct. Balanced. Maybe even elegant.

May 13, 2026 Read more
Game Design Tool vs Game Engine: What Designers Actually Need

Game Design Tool vs Game Engine: What Designers Actually Need

Game Design Tool vs Game Engine: What Designers Actually Need

Game Design Tool vs Game Engine: What Designers Actually Need

May 12, 2026 Read more
Modeling item sinks and sources in a node graph

Modeling item sinks and sources in a node graph

Modeling item sinks and sources in a node graph

How to map your game economy as a node graph and why seeing flows visually makes sink/source balance easier to reason about than any spreadsheet

May 12, 2026 Read more
What Is a Game Design Tool? A Practical Guide for Game Designers

What Is a Game Design Tool? A Practical Guide for Game Designers

What Is a Game Design Tool? A Practical Guide for Game Designers

What exactly is a game design tool. What purpose does it have and what does it do'.

May 12, 2026 Read more
Best Game Design Tools for Indie and Mobile Game Designers

Best Game Design Tools for Indie and Mobile Game Designers

Best Game Design Tools for Indie and Mobile Game Designers

Good game design doesn't happen in your head. It happens in tools — docs, diagrams, spreadsheets, simulators — and the quality of those tools directly affects the quality of your decisions. This guide covers the best game design tools across every discipline indie and mobile designers actually need.

May 11, 2026 Read more